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Noara The Conspiracy

Noara Is Reinventing Turn-Based Strategy

Since the tragedy of the Last Moon, the Lands of Noara are once again under threat. Take up arms and dive into this competitive turn-based game, build your army, react in real time to your opponent’s moves, and fight for victory.

A New Take on Turn-Based Strategy

Noara: The Conspiracy is a hybrid strategy game offering a brand new experience. It introduces an entirely new genre called MOCA (Multiplayer Online Chess Arena) and with its unique mechanic Noara revolutionizes turn-based gameplay by allowing you to act in real time during your opponent’s turn.

Play during your opponent’s turn

The days of enduring enemy attacks without doing anything are over! In Noara you can heal, dodge, block, counterattack, stun, strike and much more… all during your opponent’s turn!

Assemble your army

Carefully choose your units as the battle progresses and adapt your own strategy. Together with your ally, pick the army composition that best suits your playstyle and counters your opponent’s strategy!

Cooperation

Noara: The Conspiracy is a competitive team-based game that pushes you and your ally to surpass your limits and climb the ranks. On a 2-versus-2 battlefield, choose your partner-in-arms and get ready for intense clashes. Combining the strategy of turn-based games with the responsiveness of real-time gameplay, Noara offers a unique experience where every battle is a new tactical challenge. Our ambition is to deliver a highly replayable game with regular tournaments to give our players unforgettable e-sports moments.

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Pawell
4
36
Everywhere

Rookie Card

Pawell
4
36
Everywhere

Rookie Card

Pulse
2
20
L1

Can enter the field starting from the second third of the game.

On the first Swap In, send 2 random allies cards on the bench and steal them 50% of their Strength and Max HP.

Pulse
2
20
L1

Can enter the field starting from the second third of the game.

On the first Swap In, send 2 random allies cards on the bench and steal them 50% of their Strength and Max HP.

Raging Storm
0
0
Tactical card

CONFUSE L2 while active. CAN’T TARGET L2 for both players. Lasts 6 TURNS

Raging Storm
0
0
Tactical card

CONFUSE L2 while active. CAN’T TARGET L2 for both players. Lasts 6 TURNS

Raining darts
0
0
Tactical card

Tactical Card.

Deals 1 damage and 1 wound to all cards in the targeted line.

Raining darts
0
0
Tactical card

Tactical Card.

Deals 1 damage and 1 wound to all cards in the targeted line.

Regla
7
48
Everywhere

[SWAP OUT] Permanently grants +2% to secondary stats to adjacent allied cards

Regla
7
48
Everywhere

[SWAP OUT] Permanently grants +2% to secondary stats to adjacent allied cards

Richie
5
30
L2

[Attack] Deals +1 additional damage for each 5 HP of the target

Richie
5
30
L2

[Attack] Deals +1 additional damage for each 5 HP of the target

Roger
10
46
L1

At the beginning of your turn, +1 Shield point to surrounding cards.

Roger
10
46
L1

At the beginning of your turn, +1 Shield point to surrounding cards.

Roxy
4
50
L1

[Attack] Deals damage to the cards next to the targed and  gains +2 Max HP for each card hit

Roxy
4
50
L1

[Attack] Deals damage to the cards next to the targed and  gains +2 Max HP for each card hit

Scout
0
18
Everywhere

Must be on the bench to activate its effect.

When your first card is KO’d, Swap In with a random card from your field and add a random card to your bench.

Scout
0
18
Everywhere

Must be on the bench to activate its effect.

When your first card is KO’d, Swap In with a random card from your field and add a random card to your bench.

Sedinho Jr
4
38
L2

[Attack] Deals 50% additional damage to the card behind the target

Sedinho Jr
4
38
L2

[Attack] Deals 50% additional damage to the card behind the target

Serpentine
4
30
L2

Can attack L2.

At the beginning of each turn, Heals 5 HP to surrounding cards.

Serpentine
4
30
L2

Can attack L2.

At the beginning of each turn, Heals 5 HP to surrounding cards.

Shane
7
40
L1

Rookie Card

Shane
7
40
L1

Rookie Card

Shot Put
0
0
Tactical card

Deals 3 DMG to the target and STUNS it for 2 TURNS

Shot Put
0
0
Tactical card

Deals 3 DMG to the target and STUNS it for 2 TURNS

Snow Cannon
0
0
Tactical card

“Freeze” 2 random cards each turn for 2 TURN. Lasts 6 TURNS

Snow Cannon
0
0
Tactical card

“Freeze” 2 random cards each turn for 2 TURN. Lasts 6 TURNS

Soren
0
0
Bench

Automatically placed.

Cannot be attacked.

Cannot be moved.

Every 11 hits done by your team, grants a bonus :

1 : +4 max HP to all of your cards.

2 : +3 Strength to all of your cards.

3 : Recruit a ping pong player and add them to your bench.

4 : +50% to secondary stats of all of your cards.

5 : +1 action per turn for you.

Soren
0
0
Bench

Automatically placed.

Cannot be attacked.

Cannot be moved.

Every 11 hits done by your team, grants a bonus :

1 : +4 max HP to all of your cards.

2 : +3 Strength to all of your cards.

3 : Recruit a ping pong player and add them to your bench.

4 : +50% to secondary stats of all of your cards.

5 : +1 action per turn for you.

A Rich and Captivating World

Noara is a vast heroic fantasy universe that goes far beyond the video game. While two factions are set to clash in our first game, many more roam the Lands of Noara. If you want to learn more, we invite you to dive into the first book titled Noara: The Last Moon.

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