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Mixcity Swap


OUR TCG: MIXCITY SWAP
MIXCITY SWAP is an innovative card game set in a futuristic world where all sports disciplines compete for the enjoyment of spectators. Select 9 athletes from diverse backgrounds to build your team and score 5 K.O.s against your opponent!
BUILD YOUR TEAM
In MIXCITY SWAP, there’s no drawing: all your cards are available from the start. Here, there’s no luck: everything depends on your game sense and mastery. Are you an aggressive player, defensive control, or a fan of stalling tactics? Build your deck to match your style and impose your strategy.
THE SWAP MECHANIC
The Swap is at the heart of the gameplay: it lets you exchange a card from your hand with a card already in play. Rescue a card that’s about to be knocked out, create devastating combos, or turn the tide of the match with unique effects, buffs, damage, healing, and sometimes even an instant K.O. Every Swap can change the course of the game.
5 K.O.s to Victory!
The first player to knock out 5 of the opponent’s cards wins the match. Fast and intense games: under 10 minutes to go all in, test your decks, and play matches back-to-back!
Discover all of the Mixcity Swap cards

If on the field: Grants +3 Strength to all allied cards on the field and itself as long as no swap has been made by the player

If on the field: Grants +3 Strength to all allied cards on the field and itself as long as no swap has been made by the player

Rookie Card

Rookie Card

Can attack L2.
[Attack] Deals damage to the cards next to the target

Can attack L2.
[Attack] Deals damage to the cards next to the target

[Swap in] Heal the swapped out card by 10 HP then swap with a random card from your bench.

[Swap in] Heal the swapped out card by 10 HP then swap with a random card from your bench.

[Swap In] +1 action. -1 action when the card leaves the field.

[Swap In] +1 action. -1 action when the card leaves the field.

When one of your Rookies attacks, +2 Strength to all your Rookie cards.

When one of your Rookies attacks, +2 Strength to all your Rookie cards.

ADD 1 SWAP USE to the target for 1 TURN

ADD 1 SWAP USE to the target for 1 TURN

Give +50% SEC. STAT. to the target for 2 TURNS

Give +50% SEC. STAT. to the target for 2 TURNS

Basic attack OR Remove all negative control to the target ally card and HEAL it by 3

Basic attack OR Remove all negative control to the target ally card and HEAL it by 3

If on the field: Gains +2 Strength permanently at the end of your turn if your turn is faster than your opponent’s last turn (Does not trigger if the player takes the first turn of the game)

If on the field: Gains +2 Strength permanently at the end of your turn if your turn is faster than your opponent’s last turn (Does not trigger if the player takes the first turn of the game)

Tactical Card.
[On Ally] +3 strength for 3 turns.

Tactical Card.
[On Ally] +3 strength for 3 turns.

Can attack L2.
+2 Strength to surrounding cards.

Can attack L2.
+2 Strength to surrounding cards.

[Attack] +2 Strength to all of your L1 cards.

[Attack] +2 Strength to all of your L1 cards.

[Attack] Also deals damage to the cards next to the target, -1 Strength to these cards.

[Attack] Also deals damage to the cards next to the target, -1 Strength to these cards.

Tactical Card.
[On Ally] Heals 6 HP.

Tactical Card.
[On Ally] Heals 6 HP.
A Universe of Endless Possibilities
MIXCITY is a futuristic city where every sport is celebrated, where a table tennis player can face off against a boxer, and a rugby player crosses paths with a paralympic athlete equipped with high-tech prosthetics. But above all, it’s an inclusive, welcoming and vibrant city, where both people and sport are celebrated.
















