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Mixcity Swap

OUR TCG: MIXCITY SWAP

MIXCITY SWAP is an innovative card game set in a futuristic world where all sports disciplines compete for the enjoyment of spectators. Select 9 athletes from diverse backgrounds to build your team and score 5 K.O.s against your opponent!

BUILD YOUR TEAM

In MIXCITY SWAP, there’s no drawing: all your cards are available from the start. Here, there’s no luck: everything depends on your game sense and mastery. Are you an aggressive player, defensive control, or a fan of stalling tactics? Build your deck to match your style and impose your strategy.

THE SWAP MECHANIC

The Swap is at the heart of the gameplay: it lets you exchange a card from your hand with a card already in play. Rescue a card that’s about to be knocked out, create devastating combos, or turn the tide of the match with unique effects, buffs, damage, healing, and sometimes even an instant K.O. Every Swap can change the course of the game.

5 K.O.s to Victory!

The first player to knock out 5 of the opponent’s cards wins the match. Fast and intense games: under 10 minutes to go all in, test your decks, and play matches back-to-back!

Discover all of the Mixcity Swap cards

Filter by HP

Curseur
Curseur
0 HP
0 HP

Filter by damage points

Curseur
Curseur
0 DP
0 DP
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Superfan
0
30
Bench

When one of your cards is KO’d, gives +3 Max HP to all your cards.

When one of your cards scores a KO, +3 Strength to this card.

Superfan
0
30
Bench

When one of your cards is KO’d, gives +3 Max HP to all your cards.

When one of your cards scores a KO, +3 Strength to this card.

Supply Car
0
70
L1

[SWAP OUT] Permanantly grants + 5 MAX HP, randomly distributed between L1 allied card on the field

Supply Car
0
70
L1

[SWAP OUT] Permanantly grants + 5 MAX HP, randomly distributed between L1 allied card on the field

Swap Gift
0
0
Tactical card

ADD 1 SWAP ACTION to the player for 1 TURN

Swap Gift
0
0
Tactical card

ADD 1 SWAP ACTION to the player for 1 TURN

The Flow
0
0
Tactical card

RESET SKILL USE of the target. DISARM the target next turn for 2 TURNS

The Flow
0
0
Tactical card

RESET SKILL USE of the target. DISARM the target next turn for 2 TURNS

The Magnet
4
34
L2

Can attack L2.

[Swap In] +8 Shield points to the unit on the field with the lowest HP.

The Magnet
4
34
L2

Can attack L2.

[Swap In] +8 Shield points to the unit on the field with the lowest HP.

Toño
1
48
Everywhere

On the first Swap In, all deployed L1 cards gain the strength of the weakest card among them.

Toño
1
48
Everywhere

On the first Swap In, all deployed L1 cards gain the strength of the weakest card among them.

V.A.R
0
0
Tactical card

Player CAN’T SWAP for 4 TURNS. Enemy Player lose 1 SCORE. Gives back the last Player’s card KO’d to the Player’s bench.

V.A.R
0
0
Tactical card

Player CAN’T SWAP for 4 TURNS. Enemy Player lose 1 SCORE. Gives back the last Player’s card KO’d to the Player’s bench.

Waterboy
0
30
Bench

At the end of each turn of the player give +3 MAX HP to each cards on the bench and heal them 3 HP

Waterboy
0
30
Bench

At the end of each turn of the player give +3 MAX HP to each cards on the bench and heal them 3 HP

Wonder
0
30
L2

[On Ally] Heals 7 HP and grants  +2 Strength to the target.

Wonder
0
30
L2

[On Ally] Heals 7 HP and grants  +2 Strength to the target.

Yolena
4
34
L2

[Swap out] +2 Max HP to all cards on your field. +1 Max HP to all cards on your  opponent field

Yolena
4
34
L2

[Swap out] +2 Max HP to all cards on your field. +1 Max HP to all cards on your  opponent field

Zoltan
8
52
L1

If on the field : HEALS himself 4 HP at the end of each turn

Zoltan
8
52
L1

If on the field : HEALS himself 4 HP at the end of each turn

A Universe of Endless Possibilities

MIXCITY is a futuristic city where every sport is celebrated, where a table tennis player can face off against a boxer, and a rugby player crosses paths with a paralympic athlete equipped with high-tech prosthetics. But above all, it’s an inclusive, welcoming and vibrant city, where both people and sport are celebrated.

Be part of the Mixcity movement