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Mixcity Swap

OUR TCG: MIXCITY SWAP

MIXCITY SWAP is an innovative card game set in a futuristic world where all sports disciplines compete for the enjoyment of spectators. Select 9 athletes from diverse backgrounds to build your team and score 5 K.O.s against your opponent!

BUILD YOUR TEAM

In MIXCITY SWAP, there’s no drawing: all your cards are available from the start. Here, there’s no luck: everything depends on your game sense and mastery. Are you an aggressive player, defensive control, or a fan of stalling tactics? Build your deck to match your style and impose your strategy.

THE SWAP MECHANIC

The Swap is at the heart of the gameplay: it lets you exchange a card from your hand with a card already in play. Rescue a card that’s about to be knocked out, create devastating combos, or turn the tide of the match with unique effects, buffs, damage, healing, and sometimes even an instant K.O. Every Swap can change the course of the game.

5 K.O.s to Victory!

The first player to knock out 5 of the opponent’s cards wins the match. Fast and intense games: under 10 minutes to go all in, test your decks, and play matches back-to-back!

Discover all of the Mixcity Swap cards

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Curseur
Curseur
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0 HP

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Curseur
Curseur
0 DP
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Pawell
4
36
Everywhere

Rookie Card

Pawell
4
36
Everywhere

Rookie Card

Pulse
2
20
L1

Can enter the field starting from the second third of the game.

On the first Swap In, send 2 random allies cards on the bench and steal them 50% of their Strength and Max HP.

Pulse
2
20
L1

Can enter the field starting from the second third of the game.

On the first Swap In, send 2 random allies cards on the bench and steal them 50% of their Strength and Max HP.

Raging Storm
0
0
Tactical card

CONFUSE L2 while active. CAN’T TARGET L2 for both players. Lasts 6 TURNS

Raging Storm
0
0
Tactical card

CONFUSE L2 while active. CAN’T TARGET L2 for both players. Lasts 6 TURNS

Raining darts
0
0
Tactical card

Tactical Card.

Deals 1 damage and 1 wound to all cards in the targeted line.

Raining darts
0
0
Tactical card

Tactical Card.

Deals 1 damage and 1 wound to all cards in the targeted line.

Regla
7
48
Everywhere

[SWAP OUT] Permanently grants +2% to secondary stats to adjacent allied cards

Regla
7
48
Everywhere

[SWAP OUT] Permanently grants +2% to secondary stats to adjacent allied cards

Richie
5
30
L2

[Attack] Deals +1 additional damage for each 5 HP of the target

Richie
5
30
L2

[Attack] Deals +1 additional damage for each 5 HP of the target

Roger
10
46
L1

At the beginning of your turn, +1 Shield point to surrounding cards.

Roger
10
46
L1

At the beginning of your turn, +1 Shield point to surrounding cards.

Roxy
4
50
L1

[Attack] Deals damage to the cards next to the targed and  gains +2 Max HP for each card hit

Roxy
4
50
L1

[Attack] Deals damage to the cards next to the targed and  gains +2 Max HP for each card hit

Scout
0
18
Everywhere

Must be on the bench to activate its effect.

When your first card is KO’d, Swap In with a random card from your field and add a random card to your bench.

Scout
0
18
Everywhere

Must be on the bench to activate its effect.

When your first card is KO’d, Swap In with a random card from your field and add a random card to your bench.

Sedinho Jr
4
38
L2

[Attack] Deals 50% additional damage to the card behind the target

Sedinho Jr
4
38
L2

[Attack] Deals 50% additional damage to the card behind the target

Serpentine
4
30
L2

Can attack L2.

At the beginning of each turn, Heals 5 HP to surrounding cards.

Serpentine
4
30
L2

Can attack L2.

At the beginning of each turn, Heals 5 HP to surrounding cards.

Shane
7
40
L1

Rookie Card

Shane
7
40
L1

Rookie Card

Shot Put
0
0
Tactical card

Deals 3 DMG to the target and STUNS it for 2 TURNS

Shot Put
0
0
Tactical card

Deals 3 DMG to the target and STUNS it for 2 TURNS

Snow Cannon
0
0
Tactical card

“Freeze” 2 random cards each turn for 2 TURN. Lasts 6 TURNS

Snow Cannon
0
0
Tactical card

“Freeze” 2 random cards each turn for 2 TURN. Lasts 6 TURNS

Soren
0
0
Bench

Automatically placed.

Cannot be attacked.

Cannot be moved.

Every 11 hits done by your team, grants a bonus :

1 : +4 max HP to all of your cards.

2 : +3 Strength to all of your cards.

3 : Recruit a ping pong player and add them to your bench.

4 : +50% to secondary stats of all of your cards.

5 : +1 action per turn for you.

Soren
0
0
Bench

Automatically placed.

Cannot be attacked.

Cannot be moved.

Every 11 hits done by your team, grants a bonus :

1 : +4 max HP to all of your cards.

2 : +3 Strength to all of your cards.

3 : Recruit a ping pong player and add them to your bench.

4 : +50% to secondary stats of all of your cards.

5 : +1 action per turn for you.

A Universe of Endless Possibilities

MIXCITY is a futuristic city where every sport is celebrated, where a table tennis player can face off against a boxer, and a rugby player crosses paths with a paralympic athlete equipped with high-tech prosthetics. But above all, it’s an inclusive, welcoming and vibrant city, where both people and sport are celebrated.

Be part of the Mixcity movement